Dev update:
"Players were able to use an exploit with Unyielding Aura to transport themselves across the map"
The exploit was heroes do not spawn mobs. They used it with UA to ghost run. HFFF uses the same exploit to run to quest points.
It like when the afk lightbringer farm was discovered. There were guides on how to set it up, and what points per hour you would gain. People were divided on whever it was an exploit or not until anet nerfed it. Now we know that it was definately an exploit.
Now you tell me, which was the exploit, the infinite rez range that was known day one, and took a month to fix, or ghost running, that because public for about a week before the nerf. Personally, i think they just put a band aid on the real issue of heroes not spawning mobs because fixing that would be to hard to do. But now it should be clear that that is an exploit.
This entire thread is missing that fast faction farming was originally developed with 5 real people; 4 runners and a door man.
Prior to Nightfall and heroes there where many a guild dedicated to FFF, and owning the higher towns.
People are still doing FFF, without heroes, just not as common. I have done both HFFF and FFF with guildies while I was in a faction based guild working on my Kurzick title. I used the same build if I was running that I used on my heroes and could make it to any of the four points, just like the heroes, WITHOUT having to recast Shadow Form, and no, I didn't use an sin primary, but a R/A. A 25 second SF is long enough, with speed boosts to get you past the monster groups needed when running a point yourself.
I can agree that the whole faction thing is unbalanced, in favor of the Kurzicks, as shown by the amount of faction needed to own a Kurzick town versus a Luxon town.
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
Quote:
Originally Posted by theblackmage
EDIT: Well i just tried bip, and you're right. There are no mobs there. Still doesn't explain how my heroes die occasionally
what occurs is this: either a chest spawn or a charmable pet, or a terrible flagging job, in any occurrence the reason why they die is this: they cannot find a way to where it is that you have them flagged other than backtracking, upon backtracking they go back into the range of the enemies and get themselves killed, this can easily be seen as true because sometimes they do this without getting killed and run all the way back to where it is that you are standing to simply stare at you stupidly as their health regens from the aftermath of what may have caught wind of them or shadow form respectively.
Well, if we get any more threads like this then it might - after many years - come to Anets attention!! because, of course, they don't know about it! p
I personally hope not -be unfair for newer players who want to max Kurzick - and those of us who may finally get round, at some point, to doing something about our pathtic Kurzick title despite being in Kurzick guilds for three years. meh......
I think the worst they could do to HFFF if it was nerfed was it turn it into something like WoW daily quests. Say the max is 5 of the HFFF quests per day. After 24 hours, it resets and the player can do another 5. That's not what I want but they could resort to that.
There's a key point you're missing here that kills your argument.
HFFF has been around for a long, long, long time.
ANet kills exploits that change the existing state of the economy. If ANet implements an exploit that permits players to farm ecto five times faster than they did before, they're going to kill it. Ditto if the exploit permits players to run a dungeon with a super-rare drop extremely fast.
There are faster ways of making money than HFFF if you're at the keyboard. Presumably it's easy to catch and ban HFFF bots. So this really isn't a problem.
ANet isn't consistent. They don't care about all exploits, and it takes them forever to close a large number of them. (There was no reason in the world for UA to go on like that for a month; it was patently obvious it was broken the second it was rebalanced.)
In this case, there's a strong player demand for HFFF for the purpose of getting faction and the 30th max title, not money. While this would not be the first time that ANet closed an "exploit" long after it became well-known, the game's economy is not in peril. Personally I doubt that they'll close it; in any event it's unlikely to happen before October.
So true. Look at how ridiculous UB was, and how long that was kept up and just HOW MUCH QQ there was to finally bring it down...SF is still here with a minor and INCOVENIENT nerf >< ...HFFF has been here since(I don't really know) but maybe around time of NF release, and they certainly haven't done jack shit to that.
if anet wanted to fix ghost running for exploiting the fact that heroes don't trigger spawns, they would have made heroes trigger spawns. they didn't; instead they fixed the fact that ghost running abused the unlimited range of UA. HFFF didn't abuse the unlimited range of UA. i don't see where the fact that they nerfed ghost running means they should nerf HFFF to be consistent.
Quote:
Originally Posted by Shadowmoon
Dev update:
"Players were able to use an exploit with Unyielding Aura to transport themselves across the map"
The exploit was heroes do not spawn mobs.
could you be any more wrong?
the exploit was with unyielding aura, in the fact that it could transport players across the map. this is what the quote you posted is saying, and this is what they fixed. why so confused?
Last edited by Rhamia Darigaz; Sep 12, 2008 at 02:32 AM // 02:32..
The amount of points needed to max out the kurz/lux titles are so insane and this has been around so long, I don't see why it should be nerfed. And I thought the spawns didn't happen because you didn't take the quest before hand, not because you were using heroes.
And I thought the spawns didn't happen because you didn't take the quest before hand, not because you were using heroes.
the spawns that trigger when you take the quest spawn even if you aren't within spawning range, which is why you don't take the quest until the heroes are in place to have it finished when you take it. the reason the heroes can get there in the first place is because normal mobs don't spawn unless a player gets within a certain range of them. the heroes use shadow form to run past the mobs that spawn from entering the area and can safely run the rest of the way because they are beyond your area of influence by the time shadow form runs out.
If ArenaNet had a problem with HFFF they would have made the quest non-repeatable ages ago. I don't know how long Factions has been out. Years or something. A very long time.
If ArenaNet had a problem with HFFF they would have made the quest non-repeatable ages ago. I don't know how long Factions has been out. Years or something. A very long time.
QFT
I don't know why people want it nerfed now, it's been out since factions came out, leave it be
If ArenaNet had a problem with HFFF they would have made the quest non-repeatable ages ago. I don't know how long Factions has been out. Years or something. A very long time.
Which would be quite funny because all those repeatable quests are repeatable for one reason: so that they allow PvE to farm points.
Another way to nerf it would be to require complete all repeatable quests before they are available again but that is terribad idea too.
Here's a thing you can do in the game that some smart people figured out, which wields you easy faction, progression towards an already insanely hard to reach title, and some money to boot. And now people are hoping it gets nerfed??? *confused*
All I can think of is that the people who want it nerfed already have the max kurzick title, and want to be the only ones having this "leet" achievement, hoping that it'll get nerfed before more players reach the max tier.
Why else would anyone want this nerfed? It's a great way to gain faction if you need PvE skills, amber or simply the 10k faction you need to get on with the main storyline. I really see no reason at all to want to nerf this other than egoism.
If anet nerfs this, they will be giving into the selfish requests of those who demand a nerf, and upset a whole lot of people in the progress. For their sake, I hope they leave it alone. It would be a stupid move to make.
I wish people would stop asking for nerfs. Bastards already killed ursan. What more fun do you want to spoil for others? If you don't like HFFF, don't do it let others have fun.
the reason why they die is this: they cannot find a way to where it is that you have them flagged other than backtracking, upon backtracking they go back into the range of the enemies and get themselves killed, this can easily be seen as true because sometimes they do this without getting killed and run all the way back to where it is that you are standing
Uh... I've never had any heroes backtrack into radar range, ever.
@sjeng: Neither ursan nor hfff is FUN, it's just the most fastest way to grind. If you really find grinding fun, you should check out Lineage 2, it's probably your kind of game.